AI Insights · Timothy · April 2022
Top 5 3D Realistic Games on Android in Australia - Q1 2022
Discover the performance of the top 5 3D realistic games on Android in Australia for Q1 2022, including their downloads, revenue, and active user trends.
In Q1 2022, the top 5 3D realistic games on the Android platform in Australia showcased varying performance metrics in terms of downloads, revenue, and active users. Below is a detailed look at their weekly trends.
State of Survival: Zombie War from FunPlus International AG saw an impressive increase in weekly revenue, peaking at around $100K in the week of March 21. Weekly downloads fluctuated, reaching a high of approximately 1.6K at the end of March. Active users showed a slight decline early in the quarter from 6.2K to around 5.0K in February, but rebounded to over 5.6K by the end of March.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. experienced steady weekly revenue, with a peak of about $49K at the end of January. Downloads saw a gradual decline, from around 4.1K in early January to approximately 2.1K by the end of March. Active users decreased from 46.2K at the start of the quarter to 35.1K by the end of March.
PUBG MOBILE from Level Infinite maintained consistent weekly revenue, peaking at about $56K at the end of January. Weekly downloads were relatively stable, fluctuating around 1.4K to 2K throughout the quarter. Active users showed a slight decline from 25.5K to approximately 22.4K by the end of March.
War Robots Multiplayer Battles from MY.GAMES B.V. had a steady weekly revenue, peaking at around $21.5K in late December and maintaining around $17K by the end of March. Downloads varied, peaking at about 1.4K at the end of February. Active users increased from 4K to over 5K towards the end of the quarter.
The Walking Dead: Survivors from Galaxy Play Technology Limited saw a peak in weekly revenue of approximately $22.6K at the end of December, with a consistent trend around $17K by the end of March. Downloads were modest, reaching a high of about 411 in mid-March. Active users were stable, ranging from 2.3K to 2.9K throughout the quarter.
These insights are sourced from Sensor Tower, where more detailed analytics on app performance can be found.